Previous Projects: Diamond Heist
- Daniel Garcia
- Sep 21, 2020
- 1 min read
Updated: Nov 12, 2020
Diamond Heist
Spring 2020
Four Person Team
Three week development cycle (February 2020)
Created with Unity
Genre: Stealth Game
What did I work on?
Level Design: I worked on creating the level space and implementing art assets (Book Shelves, Warp Hallway, and Guard Models). I also worked on the lighting within the level and the camera level which can be seen on the CCTV footage within the opening room.
Producer: I worked to lead team meetings in order to check in on everyone's progress and plan for upcoming sprints. These meeting occurred twice a week, while additional meetings occurred when requested by members of the team. I also worked to keep the backlog updated and ready for sprint planning meetings. During this project, we did not utilize formal tracking software for tasks. I tracked tasks and took meeting notes within a centralized google doc, which was viewable by everyone. For our method of communication, we utilized discord.
Programming: I utilized C# within unity to work on in-game item interactions. For example, I spent time creating the system that allowed players to pick up and hold objects like the level's McGuffin, large diamond at the end of the level, and the guard tracker.






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