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Previous Projects: Diamond Heist

  • Writer: Daniel Garcia
    Daniel Garcia
  • Sep 21, 2020
  • 1 min read

Updated: Nov 12, 2020

Diamond Heist

  • Spring 2020

  • Four Person Team

  • Three week development cycle (February 2020)

  • Created with Unity

  • Genre: Stealth Game

  • https://d77danny.itch.io/diamond-heist

  • What did I work on?

    • Level Design: I worked on creating the level space and implementing art assets (Book Shelves, Warp Hallway, and Guard Models). I also worked on the lighting within the level and the camera level which can be seen on the CCTV footage within the opening room.

    • Producer: I worked to lead team meetings in order to check in on everyone's progress and plan for upcoming sprints. These meeting occurred twice a week, while additional meetings occurred when requested by members of the team. I also worked to keep the backlog updated and ready for sprint planning meetings. During this project, we did not utilize formal tracking software for tasks. I tracked tasks and took meeting notes within a centralized google doc, which was viewable by everyone. For our method of communication, we utilized discord.

    • Programming: I utilized C# within unity to work on in-game item interactions. For example, I spent time creating the system that allowed players to pick up and hold objects like the level's McGuffin, large diamond at the end of the level, and the guard tracker.

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